12/27/2022 0 Comments Gideros box2d set velocity of objectSpecial Effects: Water, Volumetric fog and dust, Shader quality 2.0 (sun and light reflections), reflections (such as weapons and surface).ĬryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. Shadows: Jittered shadows, Shadow texture size at 350+++, Lighting: Radiosity, Medium HDRR and Bloom effects. Physics: Boned models, Ragdoll, Solid objects. (CloakNT 3) Mid-end engine, build in 2005. Special Effects: Particle System, Water, Fog, Mirror: Volumetric fog, Refractive water surface, Projectors. Meshes: Mesh Loading: 3D Studio MAX export. Texturing: Basic, Multi-texturing, Bumpmapping, Mipmapping. Shadows: Shadow Volume: Dynamic shadow volumes. Lighting: Per-pixel, Lightmapping, Anisotropic: Dynamic per-pixel lighting. Physics: Collision Detection: Solid objects physics. (CloackNT 1) High-end engine, build in 2001. Cabela's Dangerous Hunts 2013 is using CloakNT 3, the last known version of the engine. data-oriented-design : A curated list of data oriented design resources.CloakNT engine was created by Cauldron Ltd, a Slovakian studio, for games like Chaser (2003), Soldier of Fortune: Payback (2007), Cabela's Dangerous Hunts 2013 (2012).Īs of 2014, Bohemia Interactive quietly announced that Cauldron has been acquired and decided to integrate into a new branch called "Bohemia Interactive Slovakia" and is responsible for incorporating the animal and hunting mechanics into the game.awesome-wgpu : A curated list of wgpu code and resources.modern-cpp-tutorial : A curated list of Modern C++ articles, examples, tutorials, frameworks, libraries, and shiny things.awesome-mental-health : A curated list of awesome articles, websites and resources about mental health in the software industry.awesome-gamedev : A collection of free software and free culture resources for making amazing games.awesome-design : Best UI/UX Design Sources For Developer & Designer Ever :).awesome-gametalks : A curated list of gaming talks (development, design, etc).cpplinks : A categorized list of C++ resources.awesome-bits : A curated list of awesome bitwise operations and tricks.awesome-cpp : A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things.awesome-d3d12 : Awesome D3D12 ecosystem.AwesomePerfCpp : A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs.awesome-collision-detection : A curated list of awesome collision detection libraries and resources.hall-of-fame : Show some love to your contributors! A widget for your repo README.awesome-ray-tracing : Curated list of ray tracing resources.build-your-own-x : Build your own (insert technology here).gamedev-resources : An updated collection of useful resources to resources to design, develop and market games.awesome-gamedev : A list of Game Development resources to make magic happen.: A home for knowledge that is hard to find elsewhere.awesome-rtx : Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR).cpp_blogs : C++ Blogs (plus other stuff we should care about like undefined behavior).awesome-glsl : Compilation of the best resources to learn programming OpenGL Shaders.awesome-cg-vfx-pipeline : List of open-source technologies that help in the process of building a pipeline for CG and VFX productions.GameDevelopmentLinks : This is a collection of useful game-development links including, but not restricted to, development with MonoGame.awesome-behavior-trees : A list of awesome Behavior Trees resources.awesome-modern-cpp : A collection of resources on modern C++.programming-talks : Awesome & interesting talks about programming. cpp_youtube_channels : Listing of C++ Youtube channels for conferences and user groups.
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